Digital Tutors - Introduction to 3D in Nuke | .flv | +Project files | 357Mb
Lesson Outline (10 lessons)
In this series of lessons we' learn how to use Nukes 3D compositing system. Using this 3D system, we can do many things that would be difficult or time-consuming in a pure 2D workflow, such as creating parallax and making sure thigns line up in 3D space. We'll begin this project by dropping in some basic geometry and learning how to move around the 3D interface. We'll then learn the basic components of a 3D system which is comprised of your geometry, a scene, a camera, and a scanline render to convert all of that back into 2d image data. We'll then learn how to bring in external geometry and how to use shaders, materials and lights to gain more control over our 3d geometry. We'll also learn some various tips on using 2D nodes with 3D nodes.
1. Introduction and Project Overview 3. Base components of a 3D System 5. Using a Scene node to bring together multiple objects 7. Adding Shaders to control an objects material 9. Using an Axis node to transform multiple nodes | 2. Adding a 3D Object and Moving around the viewport 4. Using 2D Images to color our 3D objects 6. Using the ReadGeo node to bring in external models 8. Adding Lights into our scene 10. Final Tweaks and Multisample Motion Blur |
http://hotfile.com/dl/81356103/9a64d71/Introduction_to_3D_in_Nuke.part1.rar.html
http://hotfile.com/dl/81357250/ef97092/Introduction_to_3D_in_Nuke.part2.rar.html
http://hotfile.com/dl/81357530/c8d5448/Introduction_to_3D_in_Nuke.part3.rar.html
http://hotfile.com/dl/81357250/ef97092/Introduction_to_3D_in_Nuke.part2.rar.html
http://hotfile.com/dl/81357530/c8d5448/Introduction_to_3D_in_Nuke.part3.rar.html
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