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Wednesday, February 9, 2011

Vray 1.50 SP4 For 3d max 2010 64Bit


Major features of V-Ray™ for 3dsmax™ ver 1.5 SP4


Core architecture

    Multi-platform object-oriented API
    Fully multithreaded core
    Unified sampling system based on Schlick sampling
    Distributed rendering
    Efficient shading system specifically optimized for ray-tracing
    Modular architecture - many components of the system can be replaced with custom ones

Geometry

    Efficient geometry handling
    True instance rendering
    On-demand dynamic geometry creation
    On-demand geometry loading from disk files
    Displacement mapping
    Catmull-Clark and Loop subdivision surfaces
    Extensible with custom geometric primitives through the V-Ray SDK

Image sampling

    Three different image sampling methods
    Full-scene antialiasing
    Progressive path tracing
    Support for additional render elements (diffuse, reflection, GI etc)
    Advanced color (tone) mapping controls
    Extensible with custom image samplers through the V-Ray SDK

Illumination

    Physically accurate full global illumination solutions
    Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
    Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
    Physically accurate area lights
    Efficient illumination from HDR environments
    Procedural sun & sky models
    Extensible with custom lights through the V-Ray SDK
    IES photometric lights

Shaders

    Physically plausible materials
    Blurry reflections/refractions
    Accurate hilights
    Sub-surface scattering
    Support for efficient material layering
    Extensible with custom shaders through the V-Ray SDK

Camera effects

    Depth-of-field with bokeh effects
    Accurate motion blur
    Physical camera model
    Extensible with custom cameras through the V-Ray SDK

Extras

    Toon effect
    Fur generator/raytracer
    Extended matte/shadow capabilities
    Support for Render-to-Texture mode of 3ds Max
    VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer

    V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
    Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files








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